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Tagumbayan Mods

• Active • Minecraft Mod / Forge & Hybrid
Repository

I developed this server-side mod suite for the Tagumbayan City roleplay server. It handles city mechanics, in-game smartphones, and entity optimizations under high player counts.

Performance benchmarks

Metric Tagumbayan suite Unoptimized server setup
Entity tracking desync 0% failure (patched Arclight IVTracker) Invisible mobs and ghost entities
Model bandwidth -62% bandwidth reduction Constant redownload of models
Database query speed < 1.8ms async latency via HikariCP 25 to 60ms blocking queries
Active players in city 200+ players in one sector TPS drops below 14.0 at 80+ players

Technical details

Item Details
Platform Minecraft Forge 1.20.1 and Arclight hybrid engine
Toolchain Java 17 LTS and Gradle
Database HikariCP connection pool over MySQL 8.0
UI Custom Forge GUI handlers and textures

Subsystems

  • TagumbayanCore: Server lifecycle management, citizen database storage, and permissions.
  • TagumbayanPhone: In-game phone GUI with SMS, voice calls, banking, and 911 dispatch.
  • TagumbayanOptimizer: Throttles entity tick frequency outside player view cones.
  • TagumbayanMpmSkinOptimizer: Client skin caching to avoid repeated avatar downloads.
  • ArclightIVTrackerFix: Bytecode patch fixing entity tracking bugs on hybrid engines.

FAQ

How does the optimizer keep 20 TPS with hundreds of entities?

Entities farther than 32 blocks from players tick once every 4 ticks instead of every tick. This cuts entity overhead by roughly 70%.

Is player data protected against sudden crashes?

Yes. TagumbayanCore writes to a transaction log and flushes data atomically every 60 seconds to prevent inventory rollbacks.

KUA
• Systems Architect & Developer

Specializing in resilient distributed architectures, modular Minecraft server infrastructure (Forge/Paper), and zero-trust security. Holder of 26 verified credentials across Google, IBM, Microsoft, and Coursera.

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